![]() ![]() It doesn't matter whether the shadows are low or high. ![]() With the medium textures, the vram utilization is then at 90%. The high textures and low shadows between 7.5 gb and then exceeded the 8GB limit after a few minutes. CPU usage was mostly at 39%, so steelrising is effectively using 4 cores (I have 10). Depending on the situation (fight or run, fast camera movement). Ingame vsync causes framedrops of about 5-7 fps. The only option that really helps permanently is to leave the texture details on medium, because then it doesn't matter and you can set both shadow options to high. The two light options consume about 10 fps each on ultra, no fps loss on half. So the vram consumption grows despite the low shadow. If you play with high textures and set the shadow details and distance to low, you first have 7.5 GB of vram, but after about 3 minutes you have over 8 GB. No problems up there either, with ultra, no matter which of the two options, the fps drops. Gpu consumption suddenly increases by 500mb. Regarding the detail distance: Up to high you lose almost no fps, with ultra then the fps collapse. I've now tested several hours, with a variety of settings. So you should never rely on what the game shows you, the actual vram consumption is always a lot higher. If you use the high textures, the game shows 7.6 GB vram, but the actual value is then around 8.5 GB vram. The vram will continue to increase quite a bit, this is an estimated value only.Īs you can see from my screenshots, the game predicts 5.7 GB of vram, but the task manager shows the actual vram consumption. Medium textures: 1080p: 5.5 gb, 1440p: 7.5 gb, 4k: 10 gbĪnd please don't rely on the vram display in the main menu. Here is a small overview of the Vram consumption of the textures:
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